#VRML V1.0 ascii

Separator {

ShapeHints {
vertexOrdering CLOCKWISE
shapeType SOLID
faceType CONVEX
creaseAngle 0.0
}

DEF Box01 Separator {
Material {
diffuseColor 0.800000 0.800000 0.800000
ambientColor 0.200000 0.200000 0.200000
specularColor 0.000000 0.000000 0.000000
emissiveColor 0.000000 0.000000 0.000000
shininess 0.200000
transparency 0.000000
}

Coordinate3 {
point [
-1.149676 -2.262222 0.000000,
-1.149676 13.613791 0.000000,
14.726336 13.613791 0.000000,
14.726336 -2.262222 0.000000,
-1.149676 -2.262222 15.876012,
14.726336 -2.262222 15.876012,
14.726336 13.613791 15.876012,
-1.149676 13.613791 15.876012
]
}

 

#VRML V2.0 utf8

DEF Box01 Transform {
translation 6.788 0 -5.676
children [
Transform {


translation 0 7.938 0
children [
Shape {
appearance Appearance {
material Material {
diffuseColor 0.8784 0.3412 0.5608
}
}
geometry Box { size 15.88 15.88 15.88 }
}
] }
]
}

<X3D profile='Full' >
<Scene>

<Transform DEF='dad_GROUND'
>

<Group DEF='GROUND'>
<Transform DEF='dad_Box1'
translation='0 .63238 -.65873'>
<Shape DEF='Box1'>
<Appearance>
<Material DEF='Red_mat'
ambientIntensity='0.200'
shininess='0.200'
diffuseColor='1 0 0'
/>
</Appearance>
<Box
size='1 1 1'
/>
</Shape>
</Transform>
</Group>
</Transform>
</Scene>
</X3D>

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